Saturday, August 30, 2008

Transactional Analysis in Texas

A shrink named Eric Berne came up with a post-Freudian way of looking at psychology and psychotherapy that he called Transactional Analysis. This spawned several books, like Games People Play and I'm OK, You're OK. Big best sellers that were disdained by some as "Pop Psychology."

But if you read one of these books you'll likely see a lot of truth behind the theories and many examples in your own existence.

I've long found Transactional Analysis useful when trying to understand otherwise incomprehensible behaviors.

At any given time, a person manifests their personality through a mixture of behaviors, thoughts and feelings. Typically, according to TA, there are three ego-states that people consistently use:

Parent: a state in which people behave, feel, and think in response to an unconscious mimicking of how their parents (or other parental figures) acted, or how they interpreted their parent's actions. For example, a person may shout at someone out of frustration because they learned from an influential figure in childhood the lesson that this seemed to be a way of relating that worked.

Adult: a state in which people behave, feel, and think in response to what is going on in the "here-and-now," using all of their resources as an adult human being with many years of life experience to guide them. This is the ideal ego state, and learning to strengthen the Adult is a goal of TA. While a person is in the Adult ego state, he/she is directed towards an objective appraisal of reality.

Child: a state in which people revert to behaving, feeling and thinking similarly to how they did in childhood. For example, a person who receives a poor evaluation at work may respond as they did in their childhood, by looking at the floor, and feeling shame or anger, as they used to when scolded as a child.

Ego states can become contaminated, for example, when a person mistakes Parental rules and slogans, for here-and-now Adult reality, and when beliefs are taken as facts. Or when a person "knows" that everyone is laughing at him, because "they always laughed". This would be an example of a childhood contamination, insofar as here-and-now reality is being overlaid with memories of previous historic incidents in childhood.

A racket feeling is a familiar set of emotions, learned and enhanced during childhood, experienced in many different stressful situations, and maladaptive as an adult means of problem solving.

A racket is then a set of behaviors which originate from the childhood script rather than in here-and-now full Adult thinking, which are employed as a way to manipulate the environment to match the script rather than to actually solve the problem, and whose covert goal is not so much to solve the problem, as to experience these racket feelings and feel internally justified in experiencing them.

Examples of racket and racket feelings: "Why do I meet good guys who turn out to be so hurtful", or "He always takes advantage of my goodwill". The racket is then a set of behaviors and chosen strategies learned and practiced in childhood which in fact help to cause these feelings to be experienced. Typically this happens despite their own surface protestations and hurt feelings, out of awareness and in a way that is perceived as someone else's fault. One covert pay-off for this racket and its feelings, might be to gain in a guilt free way, continued evidence and reinforcement for a childhood script belief that "People will always let you down".

In other words, rackets and games are devices used by a person to create a circumstance where they can legitimately feel the racket feelings, thus abiding by and reinforcing their Childhood script. They are always a substitute for a more genuine and full adult emotions and responses which would be a more appropriate response to the here-and-now situation.

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